

Material IDs and material properties (“currently albedo, spec and gloss”) are also supported.ĭirect export to Unity and UE4 support for console commands New texture baker supports a wide range of common map typesĪnother major new feature is integrated support for texture baking, shown briefly at the end of the video.Īccording to the discussion thread on Polycount, the baker can export tangent and object space normals, curvature, height and ambient occlusion maps. The update also introduces a new skin shader. There are also a number of improvements to the quality of rendered ouptut, ranging from support for real-time global illumination to a new Local Reflections effect intended for “high-sample screenshots”. Real-time GI and other rendering improvements One major new feature in Toolbag 3, originally teased in Marmoset’s GDC showreel, is support for rendering animations, as opposed to simple stills and turntables of models.ĭemo footage in the preview video above includes both technical animations and skinned characters.Īccording to Marmoset, the update introduces “entirely new systems for importing and keyframing meshes, lights, cameras post effects”.

Support for rendering animations, including both tech animations and characters The release, which is currently in open beta, is due for commercial release 25 November 2016. Marmoset has unveiled Toolbag 3, a major update to its real-time rendering toolkit for games artists, adding animation support, global illumination, texture baking and a “slew of new features”. Scroll down for news of the commercial release.
